Peter Kim offers an interesting observation on the way social networking relates to the qualities of Jeremy Bentham’s Panopticon and the insight offered by Michel Foucault that Bentham’s design served as an exemplar for organizational discipline in the industrial age. Peter notes that Bentham’s design made prisoners uncertain whether the prison guards were watching their behavior at any particular moment. He also points out that the design of modern cube farms in offices not only foster collaboration but also afford observation by managers and peers.
Ethnography and Second Life
September 25, 2008
I don’t usually discuss books or reports without contextualizing the discussion. However, I’ve just begun reading a book that merits mention before digesting how it fits either strategically or tactically with experience design issues.
Skilful Minds first discussed virtual anthropology several years ago noting the following.
The term points to the ability of customer researchers to now tap into the stories about personal experience that increasing numbers of people are providing online…But, keep in mind that the people offering their stories and experiences for your edification are not doing it for you.
Posted by Larry Irons
Ross Mayfield of SocialText recently pointed to a longstanding issue involving the relationship of organizational practices and organizational processes. He offered a discussion of 
