October 16, 2008
Skilful Minds reminded readers about place-based story experiences like [murmur] recently after I visited the Missouri Botanical Gardens (MoBot) to see the Niki exhibit. The Niki exhibit showed forty mosaic sculptures done by Niki de Saint Phalle (1930 – 2002). Each concept used cell phones to either allow visitors to places to share stories about the place, as in [murmur], or allow visitors to listen to stories about specific exhibit items, as in the Niki exhibit.
Yanko Design showcased a design recently called touched echo developed by Markus Kison. Touched echo makes a place-based story experience available to visitors without the use of devices like cell phones. Although the technology was anticipated in an early experiment by Laurie Anderson called the Handphone Table, applying it to place-based stories is a new and innovative experience design. The design works by using bone conduction for hearing rather than transmitting audio waves through the air.
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Cool Entries, Experience Design, Innovation, Social Media | Tagged: bone conduction, exhibit, Experience Design, Innovation, Social Media |
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Posted by Larry Irons
October 3, 2008
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e-Learning 2.0, Learning Experience, Social Media, v-Tags, Web 2.0 | Tagged: 2d codes, devlearn08, e-Learning 2.0, mlearning, QR codes, v-Tags, visual tags, Web 2.0 |
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Posted by Larry Irons
October 1, 2008
Keeping up with social media is a real challenge these days. However, one theme seems constant whenever you read blogs about social media, especially among marketers and so-called optimizers who target, target, target to drive, drive, drive customers to their client’s social media asset, i.e. video, blog, community, etc. You would think advocates of social media are Rowdy, Gil, Jed, or one of the other actors on Rawhide.
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Brands, Customer Experience, Experience Design, Social Media, User Experience, Web 2.0 | Tagged: customer engagement, Experience Design, SEO, Social Media, social media optimization, targeting, Web 2.0 |
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Posted by Larry Irons
September 26, 2008
Peter Kim offers an interesting observation on the way social networking relates to the qualities of Jeremy Bentham’s Panopticon and the insight offered by Michel Foucault that Bentham’s design served as an exemplar for organizational discipline in the industrial age. Peter notes that Bentham’s design made prisoners uncertain whether the prison guards were watching their behavior at any particular moment. He also points out that the design of modern cube farms in offices not only foster collaboration but also afford observation by managers and peers.
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Collaboration, Community 2.0, e-Learning 2.0, Enterprise 2.0, Social Media, Social Networks, Web 2.0 | Tagged: e-Learning 2.0, elearning 2.0, panopticon, social networking, Web 2.0 |
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Posted by Larry Irons
September 18, 2008
Ross Mayfield of SocialText recently pointed to a longstanding issue involving the relationship of organizational practices and organizational processes. He offered a discussion of distributed collaboration and community, specifically on the question of which organizational stakeholder is the most effective leader of community (internal and external) initiatives. Ross suggests that even though we may see the emergence of a Chief Community Officer to align and coordinate internal and external communities, communities are more likely to arise around organizational processes as 360 degree process communities.
In my view, approaching distributed collaboration from the standpoint of community alone, especially communities internal to the enterprise, is overly restrictive. Collective understanding and collaborative understanding, as Thomas Vander Wahl makes clear, are different parts of what he refers to as the social sofware stack. Without getting overly picky, let me agree with Ross’ point that the development of internal communities in enterprises will most likely occur around the way process owners manage routine work and its exceptions. Nevertheless, the distinction Ross makes, following Mike Gotta, about the difference between processes (how work is supposed to get done) and practices (how work actually gets done) really indicates a need to keep in focus the range of connections and interactions that social software enables.
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Collaboration, Community 2.0, e-Learning 2.0, Enterprise 2.0, Innovation, Social Media | Tagged: Collaboration, Community 2.0, Enterprise 2.0, Social Media, social software, Web 2.0 |
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Posted by Larry Irons
August 29, 2008
A few weeks ago, we drew from the 2008 Tribalization of Business Study, sponsored by Beeline Labs, Deloitte, and the Society for New Communications Research, to discuss the gap between the importance many enterprises attribute to the development of communities and the accompanying investment in that engagement strategy, whether focused on internal stakeholders, or externally on customers.
We noted that the findings of the Tribalization study point to a Community Gap. Yet, drawing from Rachel Happe, we also pointed out the differences between the conversations characterizing social media and the conversations of a community. The distinction is important to keep in mind when considering an overall strategy for connecting with and engaging people online, whether they are employees, suppliers, or customers. After reading two recent research efforts, one from Fleishman-Hillard and the other from Forrester Research, it is clear that the Community Gap is one manifestation of a larger gap, the Engagement Gap.
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Brands, Community 2.0, Customer Communities, Customer Experience, Experience Design, Social Media, Web 2.0 | Tagged: Customer Experience, engagement, Social Media, Web 2.0 |
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Posted by Larry Irons
August 7, 2008
The social networking capabilities of Web 2.0 technologies provide numerous opportunities for product and service providers to engage customers. Two interesting examples of companies reaching out to engage their customers come from the footwear industry, specifically Nike and adidas. Some of you may already know about these two examples. However, the difference in social networking strategy between the two is worth thinking about.
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Brands, Customer Communities, Customer Experience, Experience Design, Social Media, Social Networks, v-Tags, Web 2.0 | Tagged: adidas, customer community, nike, social networking, visual tags, Web 2.0 |
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Posted by Larry Irons