Empathic Research Methods and Design Strategy

July 20, 2008

Adam Silver, a Strategist at Frog Design, recently wrote an insightful article, “Calculated Design”, in the company’s online magazine — design mind. I want to discuss the article because it touches on several key issues relating to innovation and designing products and services for the experience of users/customers. Adam notes that as globalization and digitalization emerged in the 1990s the trend resulted in product and service interfaces with more culturally diverse and geographically distributed audiences and a fragmented market. The combination of these forces led designers to search for new methods to augment artistic intuition. Considerations of form and function also required attention to feel, features, and interactivity attuned to the needs, wants, and beliefs of specific users/customers.

As Adam observes, ethnography was one of the first new methods incorporated by design research to meet these challenges in the market. However, he thinks ethnography is, on its own, unable to provide the kind of information needed to validate product and service ideas across wide audiences. Read the rest of this entry »


Innovation and Co-Creation at Nokia Beta Labs

July 14, 2008

At least since publication of the Cluetrain Manifesto, with its basic point that markets are conversations, the importance of customers, online and off — but especially those online, to innovation gained widespread recognition. Pointing out the importance of customer communities to sustaining innovation is not exactly a new insight. In recent years the term co-creation emerged to describe the process, whether applied to established companies or start-ups. However, understanding what leads customers to engage in co-creation is important. A story at Nokia Conversations points to a recent study sponsored by Nokia Beta Labs that offers a profile of the customers active in their community, framing the relationship as follows:

While on one side it seems cheap to release unfinished goods and ask for help. But at the same time, it’s amazing to involve eager customers who not only make the product even better than if we did it alone, but are all lined up to take the product they helped make… Read the rest of this entry »


Flowgrams: A New Way to Screencast

July 8, 2008

Screencasts are effective ways to share ideas, images, concepts, experiences, and a range of information for a variety of purposes including eLearning, collaborative problem solving, or just fun. I just ran across a new technique for doing screencasts called a Flowgram.  Eric Schonfeld over at TechCrunch describes it as,

…a full-screen player with what appears to be a screencast with a voiceover. Except that you can control the pages by scrolling up and down, watching any videos that might be on the page, or clicking on the live links (which takes you out of the Flowgram to that Website, but if you hit the back button it picks up where it left off). You can also add comments and share the Flowgram via a widget…It’s an interactive screencast, a way to synthesize the Web by pulling different pieces together The voiceover acts as the glue. It can be used for slide shows, travel guides, tutorials, sales pitches, or just to explain something to a friend.

I’ve signed up for the private beta access program so I can build a few Flowgrams of my own to get a better sense of how this tool compares to applications like Captivate or Camtasia. After briefly interacting with several of the Flowgrams available it looks quite promising. I like the ability to scroll pages as well as play videos embedded in pages presented in the Flowgram. I’m not sure why the developers decided to navigate out of the Flowgram when you click on a link that takes you to a page outside the Flowgram, rather than opening a window to view it, but when you click the back arrow the flow of the Flowgram seems to pick back up where you left it. Take a look at Flowgram for an overview.

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Who’s on Your Team? Enterprise 2.0 and Team Boundaries

July 7, 2008

Do you know who is on your team? It seems like an easy question for people who work in large corporations to answer. Reviewing Socialtext People recently led me to remember an interesting study I read a few years ago that reported rather surprising findings with significance for Enterprise 2.0, and to the lead-in question above. The study, largely ignored in the social networking literature, pointed to a clear limitation to collaboration in national and global corporations that organize teams geographically distributed.

Mark Mortensen and Pamela Hinds published a chapter titled, “Fuzzy Teams: Disagreement in Distributed and Collocated Teams”, in an edited collection called Distributed Work  way back in 2002. The book itself contains an interesting range of studies on the challenges involved in organizing work across members of geographically distributed teams. However, it seems to me that Fuzzy Teams offers a key insight into the way Enterprise 2.0 applications, especially wikis, help to meet challenges in organizing distributed work that are often overlooked. Read the rest of this entry »


Demographics, Innovation, and Enterprise 2.0

June 30, 2008

As a member of the boomer generation, a recent post by Stewart Mader on the use of Enterprise 2.0 at Wachovia  caught my attention because it relates to a range of ongoing discussions on the relationship of age and innovative uses of technology in supporting collaboration.

Stewart points approvingly to a recent InformationWeek article on Wachovia’s use of wikis, blogs, and social networking to develop mutual mentoring between younger workers and senior staffers. Wachovia is assigning younger staffers to mentor senior staffers about the benefits of using collaborative networks. However, Stewart goes on to qualify the point of such mentoring with the following insight:

We often talk about how the millennial generation has an advanced grasp of these social and collaborative tools, but just half of the story in my opinion. I see enterprise 2.0 tools not as the exclusive domain of youth, but as a better connector for multiple generations, so that wisdom, tacit knowledge, and business know-how from the experienced can be shared with younger workers.

The point is bolstered by recent research, though with a couple of crucial caveats. Read the rest of this entry »


Visual Wikis: Forbes’ Corporate Org Chart Wiki

June 28, 2008

Wikis are largely about creating, organizing, and sharing knowledge. Most people think of textual and static graphic information created, organized, and maintained by groups of people when they consider what makes up a wiki. The integration of visualization tools is one of the more interesting developments in wikis recently though. As an example, the Thinkbase tool provides an ability to visually navigate and explore Freebase, an open, shared database of the world’s knowledge. The Thinkbase Blog is a good resource for learning about Thinkbase.

In fact, John Hosking recently provided an overview of how to use visual wikis. Read the rest of this entry »


Collective Tags, Collaborative Tags, the Long Tail, and Enterprise 2.0

April 30, 2008

Thomas Vander Wal recently offered an interesting discussion of how collective understanding and collaborative understanding differ, and why those differences are significant to social software, specifically in relation to folksonomy. Thomas’ concern is that many observers, and he points to the Wikipedia entry for folksonomy specifically, conflate collective understanding and collaborative understanding when considering folksonomy. He notes that, even though the two terms are similar, their differences manifest as distinct capabilities in social software.

…the term folksonomy was coined to separate tagging done in a collective manner (each individual’s contribution is held separate and collected or aggregated to build a fuller understanding, as the tagging is done by and from the individual reading the media for their own retrieval and is also share out with others). Collaborative tagging does take place and there is a need for it in certain situations, but it is not folksonomy.

First, Thomas makes a key point that remains unspoken when many people write about social software. Read the rest of this entry »


OLED Solar Powered Lighting

March 9, 2008

Organic Light-Emitting Diode (OLED) technology promises to disrupt design and production of a range of devices as applications using it move into the commercial market. Cell phones, monitors, laptops and televisions are close to availability for consumers. Lighting is one of those application areas with a lot of promise, but in a more distant timeframe. Charlie White over at DVICE points to a recent concept design that uses nanotech with photovoltaics to make windows using OLEDs.


An MP3 Player for the Future

January 27, 2007

Designer Lisa Kohanski offers a futuristic design, perhaps not all that far off, for an MP3/video player. Yanko Design offers the following description of the device:

Tripod is not only a unique triangular MP3 player, but a movie player as well! To transform, turn your MP3 player upside down and pull the two halves apart while holding the release button. As the OLED screen uncoils, a hinge will unfold and lock, stabilizing the unit. Remove the MP3 control and it becomes the remote movie player remote. Speakers round the top triangle corner for optimum sound projection.


Open Innovation at Procter & Gamble

March 26, 2006

Yesterday I received my copy of the Working Knowledge series from Harvard Business School. Larry Huston and Nabil Sakkab, both executives for P&G., wrote one of the articles, “P&G’s New Innovation Model.” The authors note that, by the year 2000, the challenge for P&G of growing organically by 4 to 6 percent each year meant the equivalent of building a $4+ billion business annually. They note that P&G was able to meet those top-line growth challenges in the past by building global research facilities and retaining the world’s best talent. Yet, the authors indicate that by the year 2000 P&G recognized it could not support the necessary growth using the “invent-it-ourselves” model, what I’ve previously termed self-oriented innovation. Read the rest of this entry »


Customer Experience Management vs. Self-Orientation

January 3, 2006

“The best companies find ways to tune in to customers’ voices every day,” The Three “Ds” of Customer Experience

Focusing on how to engage customers in dialogue, how to converse with customers is among the greatest challenges, and opportunities, facing companies today. Conversing with customers requires a focus on their experience with existing products and services as well as the design of new ones. It means developing business processes to deliver products and services that are not self-oriented, but customer-oriented; not inside-out, but outside-in.

Customer Experience Management (CEM) is a term used by many people to describe the methods for developing customer-orientation instead of self-orientation in business processes. CEM is one of those terms offering something to lots of different people. As a result, it is sometimes confused with the very services it claims to offer management advice on applying. A recent series of posts on LivePath provide an interesting discussion on what makes CEM different from CRM, User Experience Design, and Experiential Marketing. If you employ these buzz words in describing the services your company offers, I strongly encourage a close reading of these posts by Leigh Duncan. Although I might quibble with some of the distinctions made within each functional area of CEM that Leigh outlines, the overall strategy for making sense of what CEM offers is sound.

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Customer Communities and Innovation

November 8, 2005

Innovation is taking on mantra status among companies looking for a competitive edge in the markets. You know the topic has currency when a publication like Business Week dedicates a website to it. Companies increasingly recognize that innovation is key to remaining competitive in the market, maintaining profitable customer relationships, and delivering a good experience. Historically, companies met the challenge to innovate by growing their own research and development organizations. While R&D organizations continue in their importance to a company’s innovation process, executive management recently began taking note that the initiative to innovate and improve products and services is not limited to its own staff. Innovation comes from near and far in the market, from employees as well as customers. Read the rest of this entry »


Open Innovation, Self-orientation, and Customer Dialogue

November 1, 2005

Booz, Allen, Hamilton recently reported on their Global Innovation 1000 research in “Money Isn’t Everything.” We briefly mentioned the report here. However, the findings are significant enough that an indepth discussion is needed.

So, why do I think the findings of the research are significant? Read the rest of this entry »


The Great Innovation Debate

October 18, 2005

Tom Friedman has made a literary career from writing about the way globalization changes business and culture. His most recent book, The World Is Flat, in particular makes the point that the playing field in business and innovation is leveling out, becoming flatter as time goes along. Friedman’s points elicited a range of criticisms, but one of the more pointed ones was offered recently by Richard Florida in an essay in The Atlantic Monthly, The World Is Spiky. Florida takes Friedman to task for his claims about the impact of globalization on a range of topics including population concentration, light emissions, patent filings, and citations to scientists. Yet, his most poignant critique is over Friedman’s claims about innovation. Friedman claims that, “In a flat world you can innovate without having to emigrate.” In other words, Friedman thinks that globalization is transforming design and development of services and products just like it has manufacturing and service delivery, i.e. offshore call centers. Florida is not persuaded. Using visualizations of his key topics, he argues,

The world today looks flat to some because the economic and social distances between peaks worldwide have gotten smaller. Connection between peaks has been strengthened by the easy mobility of the global creative class—about 150 million people worldwide. They participate in a global technology system and a global labor market that allow them to migrate freely among the world’s leading cities.

John Hagel jumped into the middle of this debate, attempting to balance out the differences between Florida and Friedman. He sided with Florida’s assertion that urban centers are growing in their attraction to innovators, against Friedman’s implicit point that you don’t have to move in order to participate in innovation. Hagel contends that,

To the extent that Tom believes that cities will become less important as centers of economic growth, I would disagree with him. So I would amend his observation and say that, if you want to innovate and you are not in a major urban area, you might want to emigrate to one of these areas, even in a flattening world. Even though you can participate in innovation from more remote locations, if you want to develop your talent more rapidly than others, you are more likely to be able to do that in a major urban area.

It seems to me though that all three of these very smart people miss an important issue when it comes to innovation. The key question to ask about innovation is what benefit it provides to the businesses that pay for it. You might think Friedman’s point on innovation is correct for no other reason than its cheaper to hire educated staff with technical and creative skills in India and China. No doubt, that is correct. But, cost isn’t the basic concern for organizations that innovate better. It isn’t clear at all that spending less to buy more time from creative people in R&D will change the impact of innovation on business results. The cost and benefit of innovation is more closely tied to the organization of business processes and dialogue with customers than the amount of creative time bought.

A recent study on the top 1000 Global Innovators by Booz, Allen, Hamilton indicates that no statistical relationship exists between the number of patents issued to an organization and its actual business results. Florida’s reliance on patents as an indicator of innovation probably points to a spurious relationship. The report concludes, “when a company is seeking to grow through innovation, it’s more important to develop a robust business model and good cross-functional capabilities than to boost the R&D budget.”

By cross-functional capabilities the authors mean cooperation between R&D, marketing, sales, service, and manufacturing. Concentrating innovative, creative people in urban centers, or leveling out the playing field so that innovators don’t have to emigrate within a country or between countries to work on innovation projects, does not speak to the key issues in designing processes that increase the effectiveness of collaboration. Rather than focus on whether the world is flat or spiky, serious attention is better paid to how global enterprises organize collaboration and what limitations place and cultural context impose on that organization.

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