Future Home Interfaces: Beautiful Seams for Everyday Life

February 25, 2009

An earlier post, Metaphorical Refrigerators, Design, and Ubiquitous Computing, pointed to the need to go beyond the desktop metaphor in thinking about he design of interfaces in the connected home.  The video below offers a clear example of the direction such a transformation in thinking about interfaces must take. It starts off slow, so give it some time to see the point. I particularly like the implicit control that the user retains over most of the interactions, though the zany, intelligent agent is a little far-fetched.

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Posted by Larry R. Irons


eLearning and Experience Design for Learnable Services

February 23, 2009

questionholesGood service is one of those experiences most of us recognize when we get it. Much of the time though, a good service experience is as much a result of how learnable the provider makes its business processes, the context of the service, as it is the products and services themselves. I discussed this a couple of years ago in a post on the importance of a dialogue strategy for customer experience management. A dialogue strategy builds on the assumption that companies learn more from customers when customers learn from them. More recently I noted that,

The increasing maturity and diffusion of social media over the ensuing years makes it clear that a dialogue strategy provides a coherent framework for communications, whether addressing collaboration, innovation, marketing, sales, support, or branding. The key to the process is understanding customers, attracting them, engaging them, and learning from them to improve products and services, thereby strengthening your brand…

Strategists increasingly recognize that listening to customers, engaging them in dialogue, and acting on what is learned lies at the heart of experience design’s relevance to brands, customers, and social media.

These insights are relevant to the current shift in focus for experience design, from primarily emphasizing the design of products to also emphasizing the design of services, as exemplified in Peter Merholtz’s recent series in Harvard Business online. Okay, you may ask, how does this all relate to eLearning and learnability?

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Museum of Lost Interactions: The Social Communicator in 1932

February 2, 2009
socialcommunicator
The Social Communicator

While reading the posts over at Design Observer recently, I scrolled through the images of the day and clicked on The Social Communicator image. The link takes you to The Museum of Lost Interactions (MoLi).

The Museum of Lost Interactions opened in 2006, and many of you may know about it already because of the initial sensation it caused among prominent thinkers about technology like Bruce Sterling. However, for those who don’t, I thought you might want to. MoLi is located in the University of Dundee’s Interactive Media Design program. MoLi aims to raise public awareness of the history of interaction design.

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