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	<title>Comments on: Everyware, Findability, and AI (Part 3)</title>
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	<link>http://skilfulminds.com/2007/01/07/everyware-findability-and-ai-part-3/</link>
	<description>A Weblog for Larry Irons</description>
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		<title>By: Metaphorical Refrigerators, Design, and Ubiquitous Computing &#171; Skilful Minds</title>
		<link>http://skilfulminds.com/2007/01/07/everyware-findability-and-ai-part-3/#comment-311</link>
		<dc:creator><![CDATA[Metaphorical Refrigerators, Design, and Ubiquitous Computing &#171; Skilful Minds]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 15:05:25 +0000</pubDate>
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		<description><![CDATA[[...] The Socio-Digital Systems group approached the design challenge of how to use ubiquitous computing with refrigerators by developing a set of magnets to use in organizing information and notes. One set of magnets was designed with the days of the week as labels, organizing time-sensitive notes related to weekly activities with surfaces that glow when the label matches the day of the week. In other words, the magnets accord with the point made more recently by Mike Kuniavsky that &#8220;the goal of ubicomp devices is to skip representation and directly enable activities in the world.&#8221; How to achieve that goal remains the prevailing, though largely neglected, question. Don Norman&#8217;s The Design of Future Things offers useful insights on how to approach design for ubiquitous computing, as does Adam Greenfield&#8217;s Everyware. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Socio-Digital Systems group approached the design challenge of how to use ubiquitous computing with refrigerators by developing a set of magnets to use in organizing information and notes. One set of magnets was designed with the days of the week as labels, organizing time-sensitive notes related to weekly activities with surfaces that glow when the label matches the day of the week. In other words, the magnets accord with the point made more recently by Mike Kuniavsky that &#8220;the goal of ubicomp devices is to skip representation and directly enable activities in the world.&#8221; How to achieve that goal remains the prevailing, though largely neglected, question. Don Norman&#8217;s The Design of Future Things offers useful insights on how to approach design for ubiquitous computing, as does Adam Greenfield&#8217;s Everyware. [...]</p>
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