One of the most visited posts on this blog is titled, Empathic Research Methods and Design Strategy. Indeed, if you google or bing “empathic research”, the post pops to the top few links, or vey close, often even ahead of IDEO. My aim in that post was to add to points made by Adam Silver, a Strategist at Frog Design, noting that globalization and digitalization in the 1990s resulted in product and service interfaces with more culturally diverse and geographically distributed customers. The combination of these economic and social forces led designers to search for new methods to augment artistic intuition about form and function. Considerations of form and function also required attention to feel, emotions, features, and interactivity attuned to the needs, wants, and beliefs of users/customers. The power of ethnographic research to discern empathic insights by observing and interpreting people’s cultural activity is now widely recognized.
Recognizing the implications of globalization for design and marketing is certainly not new. The now classic book, The Design Dimension, by Christopher Lorenz, explained the crux of the point as early as 1986. Lorenz noted that,
…globalization does not mean the end of market segments, but their explosion to worldwide proportions. Far from declining, the number of market segments may actually increase…Though industrial designers frequently can – and do – substitute for the absence of marketing imagination. In most companies the most potent force for imaginative marketing and product strategy is a real partnership between marketing and design (pp. 146-147).
The significance of Lorenz’ point came back to me recently while reading “How does our language shape the way we think?“, by Lera Boroditsky, an Assistant Professor of Psychology, Neuroscience, and Symbolic Systems at Stanford University. Boroditsky’s research into language and thought complements a key point made in Malcolm Gladwell’s book Outliers, Gladwell informs us that one basic reason exists for the tendency of Chinese students to outperform others in math skills. Quite simply,
Take a look at the following list of numbers: 4,8,5,3,9,7,6. Read them out loud to yourself. Now look away, and spend twenty seconds memorizing that sequence before saying them out loud again.
If you speak English, you have about a 50 percent chance of remembering that sequence perfectly. If you’re Chinese, though, you’re almost certain to get it right every time. Why is that? Because as human beings we store digits for about two seconds at a time. We most easily memorize whatever we can say or read within that two second span. And Chinese speakers get that list of numbers—4,8,5,3,9,7,6—right almost every time because—unlike English speakers—since the Chinese language allows them to fit all those seven numbers into two seconds.
Whereas Gladwell’s interest is in the way language and culture affect our view of talent, Boroditsky is interested in whether, and how, language shapes the contours of thought itself, the kinds of questions people who speak a language are able to ask, and the kinds of significant symbols they recognize. Boroditsky’s research looks at an old question, and controversy, in anthropology and sociolinguistics — the Sapir-Whorf hypothesis.
While meeting for drinks and food at Llywelyn’s Pub a few weeks ago on a Sunday evening with two of my oldest friends, one of them mentioned recently using Cisco’s Telepresence video conferencing. I was keen to learn about the experience. Rocky said the experience was really immersive and described in vivid detail the sense of sitting around an oval table with video feeding into displays that curve with the shape of the table to present participants at distant locations.
My first question was whether the configuration provided a reciprocity display to reflect back to each location how local participants are seen by others at different places. He said that it didn’t. I said it didn’t surprise me at all, given the name of the service — telepresence. It really is a pretentious name if you stop and think about it. After all, presence is roughly the sense one gets from being in an environment, and telepresence is the extent to which one feels present in a mediated environment, rather than in the immediate physical environment.
I consider myself an early adopter of communication tools that provide unique opportunities to engage other people. At the same time, I recognize the fact that face-to-face communication adds interpersonal depth, and not just bandwidth, to relationships that is either missing in asynchronous communication (whether user-generated or marketing -driven), or takes much longer to develop.
You know social networking is going mainstream when service companies like Roto-Rooter start using it. My sewer line backed up yesterday and I called Roto-Rooter to clean it. The guy came out like always, did the job, and I paid him. As he handed me the receipt he also gave me a flyer that asked me to go to either Google, Yahoo, Citysearch, or superpages.com and write a review of the service. Once a week Roto-Rooter selects a name from the reviews submitted on any of these search engines and refunds the cost of the service. It doesn’t say whether the selection process is random or related to the sentiment of the review.
I was a little surprised that such an old-world service like plumbing would encourage customers to review their work. I guess that impression comes from a recent review I wrote on Yelp about another plumbing companyin St. Louis. My review was far from flattering. Anyway, I thought Roto-Rooter’s engagement of social networking interesting enough to check out their activity. Sure enough, they have a blog that Paul Abrams, the Public Relations Manager, updates regularly, and Roto-Rooter maintains a presence on a range of social network channels. From their blog,
Courtesy of Wonderfully Complex's photostream on flickr.
Word of mouth communities and networks using social software are increasingly spread over regional, national, and international borders, making them much more important to those who market branded products and services, online and off. The recent buzz around the concept of social business points to the growing importance of social networks and communities to the evolution of business practice. Whether companies are in fact closing the community gap or the engagement gap remains an open question though.
As Rachael Happe of the Community Roundtable notes in commentary on the Community Maturity Model:
in the stages before a company becomes truly networked, metrics are isolated to supporting one business process vs. in a networked business the whole business becomes social and the communities are set up to support cross-functional goals.
In other words, customer communities approaching maturity produce value for the business, or organizational enterprise, rather than only a specific functional area – such as research and development, product management, customer support, or marketing. Rachel’s overall point receives validation in a recent article in the September (2009) issue of the Journal of Marketingthat reports on long term ethnographic research on brand communities by Professors Hope Jensen Schau, Albert M. Muniz, Jr., and Eric J. Arnould, “How Brand Community Practices Create Value .” The most interesting thought in the article for me is their point that customer competencies are a valuable resource for building co-creation opportunities in brand communities.
Unlike earlier discussionsof customer competence, Schau, Muniz, and Arnould contend trying to co-opt customer competencies is the wrong strategy. Rather, their research findings suggest community management benefits from developing opportunities for customers to grow their competencies with the brand. They make it clear that their research indicates, ”Companies wishing to encourage co-creation should foster a broad array of practices, not merely customization.” In other words, don’t try to keep the community focus only on what benefits the brand as you define it.
The important point to keep in mind when discussing value in brand communities is that members create value for themselves through producing cultural capital distinguishing their status relative to the community, aside from the ROI and business value gained by the company owning the brand. Making sure members are provided opportunities to grow their competencies encourages them to reinvest their cultural capital in the brand community.
I discussed co-creation in several posts this past year in relation to eLearning 2.0 generally as well as Nokiaand, back in 2005, its overall importance to the challenge of creating successful innovation, including the relevance of customer communities to innovation outcomes. The concept of customer competencies captures the overall significance of co-creation for efforts to produce value through engaging customers. However, Schau, Muniz, and Arnould offer the additional insight that the competencies critical to brand communities are developed through community practices. By practicethey mean the linked, implicit way people understand, say, and do things. The term is further used to refer to the activities, performances, and representations (video, graphics, etc.) or talk of community members.
Experience designers can use the concept of customer competencies to inform choices about how to manage practices in customer communities. Read the rest of this entry »
I’ve known Steve Finikiotis over at Touchpointsfor some time, and especially appreciate his concept of the Validation Principle. I’ve seen the Validation Principle at work in my own experience managing online communities, as well as participating in many online communities. The key to any online experience is engagement, and engagement means relating empathically to other people in a way that they appreciate. Steve recently outlined the relevance of the Validation Principle to Twitteruse, and other social media, in a succinct way.
If you use Twitter or any of the other social networking tools, you’re bound to notice how much people crave acceptance and appreciation…Its obvious that people like being shown appreciation, but there’s more to being appreciated than meets the eye…When we’re validated by others, we’re inclined to bond with them. I call this the Validation Principle, and it’s one of the keys to building durable customer relationships.
The bond Steve is alluding to is a key part of any successful customer community. It contributes significantly to a community’s duration. Developing such bonds though is not an easy process, requiring time as well as attention. It involves learning from customers, and it involves their learning from your actions in relating to them.
Rule number one in managing customer communities is don’t fail to listen. Additionally, failing to recognize that customers know you are listening but feel like you just aren’t hearing them is equally damaging. Sometimes it is possible to listen effectively in an online community itself. Other times, you may need to actually do research to directly engage and validate passive members who mostly consume content (sometimes referred to as lurkers) to really understand the dynamics of an issue playing out in an online customer community.
What have you learned from engaging passive content consumers in customer communities?
My last post discussed the Open/Closed culture fallacyin social business design. I made the point that leaders of large corporations are typically unable to answer the key strategic questions posed by David Armano of the Dachis Group in a recent important post, Re-designing Your Business Culture. Among other questions, David asked:
Do we want real connections established between employees, customers, partners?
How can we reward those in our ecosystem who actively contribute?
Do we actually want to engage those who want to engage us? Can we?
As this post’s subject indicates, my interest here is to explain how social network analysis, applied to the ecosystems of organizations, helps apply social business design in a manner that avoids the fallacy of open/closed business cultures. We can’t know how open or closed a business culture is until we research, analyze, and understand both its formal and informal networks.
This post continues David’s line of thinking by considering a combination of two of his strategic questions in light of the open/closed culture fallacy. I also take a stab at noting how to answer his last question.
Think about a closed business culture. Try to visualize what it looks like. What do you see? Does it look something like a pyramid?
Now, think about an open business culture. Try to visualize it. What image comes to mind? Does it look something like a spider web turned on its side?
These two imaginings pose similar relationships between their parts. A three dimensional pyramid flattened out is about the same shape as a spider web. It is a matter of perspective as to whether one is more open or closed than the other. When connections are made across, rather than only between, the existing nodes in a network we can start to visualize informal relationships in a way that adds value to discussions of culture. It sounds simple, at least initially.
So, how do these observations relate to culture and social business design?
People who discuss the importance of social media, and actually social computing in general (Enterprise 2.0 included), continue to insist that the innovations involved will become as much a part of the tacit knowledge and expertise of ordinary people as email. I think that assessment is in fact correct. However, I want to add an insight that no one yet, to my knowledge, has offered.
Social media is not a noun (media) accompanied by an adjective (social). In fact, as long as we think of it that way social media can only fail to achieve what the thought leaders who advocate its use believe it capable of doing. Social media is, in fact, a compound noun, a noun made up of two or more words. Neither term is sufficient to describe what is done by those using it unless we consider it as part of the other.
I usually keep my discussions here focused on issues of experience design that cut across challenges faced by a range of professionals as they work to engage learners, customers, consumers, and just ordinary people. However, I saw something today that made me think about soil and the experience of working the soil. Just a little personal reflection I’d like to share.
I try to do a workout each day and today was no different. As I prepared for my 20 mile mental and physical excursion on my stationary bike, filling a large glass of water at the sink, my eyes were drawn to one of the guys who cuts our grass. He was on a large riding mower, stopped in the middle of my back yard, intently working with his thumbs on what looked like a smartphone from my viewpoint. Now I realize this is not a unique thing to see these days. Yet , it evoked a memory of mine that made me smile and take wonder in how an ordinary guy cutting a stranger’s lawn stays connected with anyone he needs to communicate.
I spent my youth in the late 1960s doing farm work in rural Alabama. One of my fondest, and most solitary, memories from that time involves driving tractors early in the morning. Farmers used to turn the soil each spring and then disc it into small clods before planting, a practice that since gave way to the better environmental practice of no-till farming. In the early spring, sometimes with frost still on the ground and a mist hanging in the air, I often found myself in a forty or fifty acre field alone on a tractor pulling a turning plow. Depending on how early it was in the spring, sometimes we tied cotton sacks along the side of the engine to bring back the heat for some warmth.
As the plow cut through the soil it turned the topsoil from about six to eight inches underneath onto the top of the ground. The crispness of the air and the earthy smell of the soil, provided a really pleasing experience, except for times when the wind shifted to blow the smell of the engine exhaust back in my face. The experience of such solitary work encouraged me to sing, which I enjoy doing to this day. Anyway, the image of the guy paused on the mower in my back yard texting someone to stay in touch made me wonder whether farmers still experience solitude when they are alone working a field with their machines.
My first corporate position carried the title Methods Analyst,working for a large billing center serving a telephone company.One of my main tasks in that role involved learning how other employees performed their work and documenting it. On each project I typically spent several hours observing people work (what some today call rapid ethnographyor guerilla ethnography) and then did in-depth interviews of the people I observed. Usually, at the end of my observation, I took responsibility for doing the work for a brief time under their watchful eye. In some sense you could say my work required me to continuously cross trainin other people’s work, analyze the process, and write it up in a technical document. The main insight I took away from that experience was an appreciation for the importance played by empathy in effective collaboration.
First off, collaboration isn’t just about people sharing information to achieve common goals. Collaboration is about people working with other people to achieve common goals and create value. Advocates of Enterprise 2.0 sometimes make the fundamental mistake of arguing that collaboration is really only about achieving business goals, leaving the implication that incorporating social software into the work flow of organizations is sufficient. Even though goal-orientation is a big part of collaborating, collaboration requires more to achieve goals effectively. It requires shared experience. As Dev Patnaik and Evan Rosen recently noted, empathy and collaboration go hand in hand.
The presentations from Transform are now available online. Take some time and listen to these videos if you are in the least interested in how to transform health care.
Health care is increasingly gaining attention as an area in which innovation involves informal learning, and many of the other topics that go along with using Web 2.0 to engage people. The current debates at the national level about changing health insurance carry with them an underlying focus on innovation in the design and delivery of healthcare services, an area referred to for several years as Health Care 2.0. And the Mayo Clinic is always at the top of the list when innovation is discussed in healthcare. So, it isn’t a surprise that the Mayo Clinic is sponsoring a symposium in September focusing specifically on innovating health care experience and delivery.
The symposium includes a number of segments with intriguing topics. However, the two I find most interesting are the Redefining Roles and the Content, Community, Commerce, Care, & Choices segments. It looks like a promising experience for those fortunate enough to attend.
Redefining Roles
This segment will introduce the emerging roles of disruptive technology and business model innovations in making products and services in health care affordable and accessible. It will touch upon the evolution of health care delivery systems — particularly hospitals — from geographically-centered and costly entities to decentralized and more focused operations. Participants will be introduced to emerging business models in health care, including facilitated networks — online communities of people who help to teach one another about how to live with their diseases. This segment will also explore the notion that health care can be designed to minimize the degree to which it disturbs peoples’ lives.
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Content, Community, Commerce, Care, & Choices
Communities of people are sharing health care-related content online. This has come to be called “Health 2.0.” Individuals and organizations have built business ventures around sharing content. But what does it take for these models to evolve into reliable facilitators of wellness? How can these communities link with existing bricks-and-mortar care delivery systems in ways that help people in their journey to wellness? What are “microchoices” and how might they be more powerful than all of health care?
My interest in using communities to enhance the service experience goes back several years. I had not considered their application to health care services until recently when an associate pointed me to several hospitals using social media to connect with patients. It looks like a promising area for innovation and highlights the relevance of informal learning to health care services.
The emergence of social media provides people inside and outside organizations with a way to actively speak about, speak to, and engagethe product and service offerings of enterprises. Currently, 25% of search results for the World’s Top 20 largest brands are links to user-generated content and 34% of bloggers post opinions about products & brands. Enterprises, on the other hand, listen to, engage, and act on insights gained from social media.
A recent study of social media engagement by Ben Elowitz and Charlene Li covered the 100 largest brands and, among other conclusions, noted that,
One recurring theme throughout these case studies is that engagement cannot remain the sole province of a few social media experts, but instead must be embraced by the entire organization.
Channels, policies, processes, touch points and transactions are increasingly viewed as parts of the social experience organizations use to encourage employees in collaboration (also known as — Enterprise 2.0), and engage customers in conversation (also known as — social media) for the purposes of innovation and transformation of the business. The common goal of the ongoing discussion involves transforming business practices to incorporate social relationships into the value proposition to customers and other stakeholders.
Integrating engagement into enterprises is crucial to strategic efforts to use social software throughout an ecosystem, inside and outside the formal organizational hierarchy, as social business design. My contention is that such integration is most likely to succeed with a focused approach to informal learning. In my last post, Scalable Learning and Learnscapes in Social Business Design, I offered the following point.
The concept of learnscape is a useful framework for thinking about the strategic challenge to the range of learning activities occurring as companies attempt to create feedback loops between their brand experience and the functional areas of their enterprise, especially in regard to the multidisciplinary collaborationneeded to make these efforts successful.
The concept of a learnscape, initially outlined by Jay Cross, focuses our attention on designing ecosystems to heighten the innovation and performance of people. I lay out some thoughts about learnscapes and shaping ecosystems below, using key concepts from the Dachis Group’s framework, initially discussed in an earlier post on HP’s WaterCooler project. I don’t claim these insights provide proven techniques for shaping enterprise ecosystems. But, I do think they point in a useful direction for those thinking about Enterprise 2.0 and social media strategy to keep in mind. Read the rest of this entry »
About a month ago I read What Would Andrew Do?, an unbook by Jay Cross and friends. I’ve mentioned Jay’s work in previous posts dealing with elearning 2.0 and collaboration in informal learning. In particular, its important to remember that focusing on informal learning doesn’t mean we must disregard the relevance of formal learning because learning is never 100% formal or informal.
However, the term scalable learning probably does require a bit of clarification. After all, isn’t elearning supposed to scale to the size of the learning group and remain available when they need it, where they need it, as long as they are connected to the Web? Well, yes–and it does pretty much. Nevertheless, instructional designers too often fail to incorporate emergent learning requirements of the organization, the enterprise, into their learning architecture largely because the approaches used to evaluate learning content (whether elearning, blended, or instructor-led) do not incorporate assumptions about the larger ecosystem’s need for the co-creation of knowledge.
The concern for whether the learner is exposed to every thread of content in every course, and assessed for mastery of the information, tends to predominate design thinking about learning,and for compliance training sometimes this is required. However, too often, instructional design fails to focus on whether the learning scales to support the learner’s ability on-the-job to recognize a problem as a particular kind of problem, much less provide the ability to find the learning content that provides a solution.
I don’t intend to delve here into the minutiae of distinctionpossible between types of learning. Suffice it to say that when a learning architecture supports all types of learning along the range of formal, non-formal, and informal experience, it must design formal learning in small enough chunks to serve as resources for non-formal and informal learning activities. It also means that the knowledge created using non-formal learning (whether mentored or accomplished in collaboration with peers), or informal learning taken on its own, needs to become a performance resource in developing new formal learning content.
Jay contends that the performance challenges facing organizations are most aptly conceptualized as a learnscape, a concept initially articulated by John Seely Brown and Paul Duguid. In the August 2009 issue of Chief Learning Officer magazine, Jay offers the following synopsis.
Learnscapes are the factory floor of knowledge organizations. The “scape” part underscores the need to deal at the level of the learning environment or ecology…The “learn” part highlights the importance of baking the principles of sound learning into that environment rather than leaving it to chance.
Companies must move beyond their fixation on getting bigger and more cost-effective to make the institutional innovations necessary to accelerate performance improvement as they add participants to their ecosystems, expanding learning and innovation in collaboration curves and creation spaces. Companies must move, in other words, from scalable efficiency to scalable learning and performance. Only then will they make the most of our new era’s fast-moving digital infrastructure.
The participants that Hagel, Brown, and Davison refer to consist of consumers, customers, partners, and employees using social media to talk about, talk to, and engagethe products and services, i.e. brands, that an enterprise markets. Don’t misunderstand the focus on performance in the discussion of scalable learning. It isn’t about the traditional focus on efficiency, pursuing ever leaner processes for the sake of officially recognized best practices. Rather, the focus is on creating the knowledge needed to adapt to emergent challengesand manage the flowof that adaptation through the enterprise’s ecosystem. For learning architecture it begins with understanding the importance of keeping the focus on distinctions between push and pull learning.
Thanks to Tony Karrer, Skilful Minds is now a Featured Source for the eLearningLearning Community. The focus on eLearning offered here so far covers issues in experience design for the learning process. As the influx of social computing into the learning processes of organizations continues, the focus of Skilful Minds’ concern with eLearning is shifting to targeted discussions on how to design for effective informal learning experiences within an ecosystem of learners.
Jay Cross calls the domain a Learnscape, a design approach for developing co-creation, innovation, and self-service learning to shape the relationship between knowledge work and informal learning. As our discussions of social business design imply, the focus on learning and the social software stack needs to extend beyond the edge of organizations to their larger ecosystems, including consumers, customers, and strategic partners.
I first read Edwin Abbot’s Flatland several decades ago. It is considered the first science fiction novel, after all, since its first printing in 1885. I must say though, the simplicity of the story never really hit me until I watched the following Carl Sagan interpretation of it recently.
Does your organization approach using social media in its business as something to fear or as something to evangelize? Several recent observers note that incorporating social media into business involves changing the culture underlying communication patterns and decision-making in many large organizations.
Amber Naslund, for instance, tells us that adopting social media means changing the mindset on how to do business. In particular, she says using social media in business means “giving your customers a visible, valuable say in how you do things, and having the faith that doing that is just good business.” On the other hand, Caroline Dangson, of IDC contends enterprises aren’t yet sold on social media and that “there are executives still fearful of the transparency that comes with the social media spotlight.” Specifically, Caroline says that,
Corporate culture has everything to do with adoption of social media. I believe the number one factor preventing full adoption of social media is the lack of executive trust in employees. This culture is about control and creates a workplace of silos. This type of workplace is not set up to be social and the silos are barriers to worker productivity.
So, here social media sits, between fear and faith. Needless to say, the truth about social media’s implications for business design lies somewhere in the middle. The fact of the matter, as Todd Defren tells us, is that we need to begin seriously discussing “how Social Media Thinking will impact the greater whole of the company.”
As noted in an earlier post, keeping in mind the distinctions between formal, process-oriented organization and informal, practice-based organization is crucial in thinking through the collaborative challenges posed by social software for enterprises and designing for the experiences supported. We can learn a bit about the complexity of the challenges involved by considering a recent framework offered on social business design by the Dachis Corporation team and discussing the way it relates to a recent report on an experiment in enterprise social media at the Social Computing Lab of HP Laboratories.
David Armano recently asked the question, Is the Hub and Spoke Model Adaptable? Anyone who ever worked on a project team in a large organization, especially corporate enterprises, probably recognizes the hub and spoke team design depicted in the graphic above. In this post I take a closer look at the hub and spoke design’s purpose in hierarchical, bureaucratic, organizations–the kind associated with industrial society. Our next post discusses how David answered his question and what an adaptable hub and spoke model implies for social business design.
Project management, typically consisting of one or more team leads clustered in the hub, considers the failure of any spoke’s functional work practices to align with approved best practices as evidence of process ignorance, a failure of competence in following the detailed process requirements in the team’s project plan,not a failure of the organization’s adaptive capability. The hub and spoke model’s basic idea is that a matrix-organization, consisting of cross-functional project teams, optimizes the traditional hierarchical organization by adding increased flexibility in responding to market demands for innovation in products and services, and maintaining adherence to a standard management process. However, as Rob Cross and Robert Thomas observe in their recent book, Driving Results Through Social Networks,
…most projects and processes are enabled by productive networks that form among some (but not all) team members in combination with relationships that bridge to key resources and expertise outside of the team.
In other words, much of the collaborative effort going into innovation projects also involves social networks that aren’t part of project teams. Instead, these networks emerge from relationships with others in the enterprise, or from outside friends and associates. Perhaps this is one of the reasons that some research into geographically distributed teams shows that on average, only 75% of the employees on any given distributed team agree about who is, and who is not, on their team. The challenge increases in importance as project teams form and disband more rapidly to manage risk and opportunity, thereby increasing the already fuzzy distinctions of formal organization, i.e. official teams, and informal organization, i.e. social teams.
Process is “how work should be done.” And Practice is “how work is actually done.” When process fails (exceptions), people use practice to fix things. When process doesn’t exist, practice fills the void. While people don’t realize it when they engage in practice, they actually are tapping into community — an informal social network within or beyond the enterprise to discover expertise and get things done. The problem is that we haven’t had the tools to support good practice. The problem is that we haven’t developed the group memory around practice that creates institutional leverage. In fact, we still design organizations to prevent practice and cultures that hoard knowledge and communities.
I suggest that the real value of social business design comes from the promise it holds for enabling management practices to develop to deal with the following fact: Social networks do not respect organizational walls, they never did.
Shared experience, not just shared information, is fundamental to the social networks underlying collaboration and innovation. Many, if not most, employees don’t only need to get to know one another through reputation systems, like who people tag as possessing expertise. As Thomas Vander Wal continues to point out, comfort with one another is needed to develop a shared experience that encourages the open sharing of information.
Collaboration means getting to know that other employees possess expertise on this or that topic, but also developing comfort with one another by sharing significant symbols relating to self, family, friends, and social activities, thereby understanding one another as people. Shared experience with co-workers and customers is a key factor in innovative business practices. It is especially important to multichannel collaboration.
Vendor Relationship Management (VRM) is a term used by Doc Searls and other members of ProjectVRM to distinguish market relationships between vendors and consumers where the latter gain increased control over that commercial relationship. Building on the VRM concept, Jeremiah Owyang recently noted that VRM offers a potential future for public relations agencies in which the future of PR is in representing communities rather than brands. As Doc recently declared,
We therefore resolve to avoid all relationships in which the privileges of loyalty are determined entirely by the seller, and to construct new terms and means of engagement that will work in mutually constructive ways for both customers and sellers, for the good of all.
So, in the spirit of the Declaration of Customer Independence recently outlined by Doc, I offer the following turn of the century anecdote for thinking about Customer Managed Relationships (CMR).
I first took real notice of the term “social business” in a post early this year over at Peter Kim’s blog. The concept of social business is not limited to those enterprises seeking to “generate social improvements and serve a broader human development purpose,” though these are certainly admirable goals. Rather, social business is increasingly discussed as a frame of analysis for considering the business implications of large numbers of people using web 2.0 technologies, especially social media, within corporate enterprises as employees, or outside them as customers.
Channels, policies, processes, touch points and transactions are increasingly viewed as parts of the social experience organizations use to engage employees in collaboration, and customers in conversation. The common goal of the discussion involves transforming business practices to incorporate social relationships into the value proposition to customers and other stakeholders.
My recent reading of Wired to Careby Dev Patnaik (with Peter Mortensen) provided some basic insights for me in thinking about the development of social business practices. I highly recommend it to anyone with an interest in the intersection of experience design and organization. The book explores the concept of empathy in a manner that speaks to the social business discussion by pointing out that the result of a transformation is more than adoption of new technologies such as social media.
Wired to Care offers an approach to organizing business as well as creating design insights on how to engage customers to improve products and services. One of my earliest posts on Skilful Minds, Break the Golden Rule with Customer Dialogue Support, offered the following observation,
Many “customer care” approaches call for treating customers the way you’d like to be treated—the so-called Golden Rule. Treating customers the way we, as service providers want to be treated implies that we inherently know what’s best for them. A customer dialogue approach alternatively assumes that customers know, or can quickly learn, what’s best for them as individual customers. We need to treat customers the way their actions indicate they want, not the way we would want to be treated as a customer.
ReadingWired to Care persuaded me that my previous point only moved the discussion a part of the way to an understanding of the nuances of the Golden Rule for business. Wired to Care offers an interesting point of view on the limitations inherent in the traditional understanding of the Golden Rule, while contending that a full appreciation of it reveals truths about us as individuals, and our relationship to organizations, whether as employees or customers. It outlines three levels of the Golden Rule:
“Do unto others as you would have them do unto you” — the most basic level with limited efficacy unless people share the same view of the world
“Do unto others as they would have done to them” — requires increased empathy to distinguish the wants and needs of individuals
“Do unto each other as we would have done unto us” — provides for empathy by focusing on “how we’d all like to be treated, inside the company and out,” yet also recognizes that good business practice might additionally require treating people “better than they expect to be treated”
Dev contends that the third level of the Golden Rule provides a basis for integrating empathy into the everyday practices of organizations. Though he does not use the term social business, Dev’s analysis offers a foundational strategy for implementing social business through the concept of an Open Empathy Organization.
As noted in a previous post, the promises made by brands are increasingly judged on whether they converge with the customer experience across channels of service in organizations. The challenge is a longstanding one for all organizations. However, the increasing adoption of social media makes the challenge more pressing as word of mouth (WOM) from customers, suppliers, competitors, or others amplifies their ability to communicate their experience with your brand to others. Word of mouth communities and networks using social software are increasingly spread over regional, national, and international borders, making them much more important to those who market branded products and services, online and off.
Speaking the language of customer-centricity is not good enough. Companies must talk-the talk and walk-the-walk for brand strategy. Brand strategies are most effective when based in the design and delivery of business services themselves. Listening to the conversations people engage online about a topic (such as your brand), and eliciting the participation of those people in the development and refinement of products and services, are two key parts of an experience design strategy. Even though you may think this is a “Duh!” insight, consider recent findings on the engagement gap.
…believe that data about their customers (94%), brand (91%) and employees (88%) are important or critical to long-term decision-making. However, strikingly low percentages of CEOs say they have comprehensive information in these and other critical areas that contribute to organisational agility. Just 21% have comprehensive information about the needs and references of customers and clients. Less than one third feel they have all the information they need about reputation (31%) and the views and needs of employees (30%).
Not surprisingly, the ability to anticipate customer needs is the widest gap between the information CEOs report they need to make decisions about the long-term success of their businesses, and what they currently possess. This post explores the Cynefin (pronounced cunevin) Framework as a helpful approach for thinking about the importance of dialogue with customers in efforts to bridge insight and action.
Skilful Minds discusses Experience Design
and the ways it matters to client stakeholders, whether users, consumers, customers, learners, or just plain people.